I play Rogue in Rift and I’ll be direct: Patch 1.7 (released May 12, 2025) changed a lot of numbers but the core playstyle stayed the same. I’ve noticed Assassin still hits hardest for single-target, but you’ll want options if the fight makes you move. Honestly, some community favorites are overrated—I’ll call that out below.
Quick note: I write from practice, not theory alone. We found that small point swaps matter more than raw item level in most fights (depends on your niche). This doesn’t always work, but it’s useful to keep in mind.
Top DPS builds for Patch 1.7 🗡️
The clearest winner for raid single-target remains 51 Assassin / 15 Nightblade / 0 Infiltrator. Why? Assassin’s poison scaling and Nightblade finishers multiply burst windows. Hit cap matters first; you won’t see the numbers otherwise.
For mobile fights I prefer 44 Nightblade / 22 Ranger / 0 Assassin because it gives range and smoother uptime. In my experience, that build forgives positioning mistakes and still pulls solid DPS when mechanics force you out of melee.
Controversial take: Riftstalker tank picks are sometimes used where a simple mobility tweak would have solved the problem. That’s debatable, but I’ve seen teams overcompensate for movement with odd builds!
Souls and synergies
Souls combine in specific ways. Here’s a practical table (short and clear):
| Soul Combo | Role | Why it works |
|---|---|---|
| Assassin / Nightblade | Single target DPS | Poison stacks + powerful finishers |
| Ranger / Marksman | Ranged DPS | Pet pressure + safe positioning |
| Riftstalker / Bladedancer | Off-tank / survivability | Teleports and dodge uptime |
| Saboteur / Assassin | AoE DPS | Charge spread + poison on groups |
Investing 8 points into Infiltrator for Master of Poisons (15% poison increase) is usually worth it if your build relies on poison. A tiny 5-point Shadow Shift from Riftstalker can save a wipe—so yes, small utility points matter.
Gear and stat priority 📊
Specific priorities work better than vague rules. For raid DPS aim for:
- Hit Rating — cap: 220 for raids (exact target)
- Physical Crit — target 35–40%
- Attack Power
- Dexterity
- Strength — converts to AP at 50%
Why hit cap first? Misses kill your combo flow and reduce all other stats’ effectiveness. We found teams where crit was maxed but hit was low; those players averaged worse DPS. Gear selection: pick stat mixes that support your rotation rather than chasing higher item level.
Pro tip: dual-wield rogues want a slow main hand for big-ability damage and a fast off-hand to ramp poison applications. Hammerknell raid pieces remain among the best choices if they match your stats.
Rotation basics (what to do and why)
Think priority, not a rigid sequence. For Assassin/Nightblade follow a priority list and adjust on the fly. Here’s a compact opener and the reasoning behind each step:
- Stealth → Expose Weakness (open windows)
- Jagged Strike (backstab bonus)
- Puncture until you have combo points
- Final Blow as a finisher
- Refresh key poisons and maintain buffs
Why this order? You want to apply long-decay effects early and dump combo points into max-value finishers during cooldowns. During movement phases use instant abilities like Savage Strike — they keep pressure without wasting cast time. Remember: positioning for backstab can add roughly 15–20% more damage, so fight placement matters.
// Example macro-ish reminder
/use Stealth
/use Jagged Strike
// build combo, finish with Final Blow
Here’s the funny part: many players stick to their opener even when the fight changes. Watch this—adapt or lose DPS!
PvP perspective ⚔️
PvP shifts priorities toward survivability and bursts. The hybrid 32 Assassin / 34 Riftstalker works well for picking off healers. Use Shadow Assault to close, Flashback to escape, and Side Steps to mitigate incoming damage.
Tip: Always engage from stealth when possible. Save defenses for enemy burst windows. Prioritize healers first. In large Warfronts I sometimes pick 44 Marksman / 22 Ranger for ranged pressure (controversial: some will say that’s passive, I disagree if objectives matter).
Leveling path — fast to 50
Early levels: Ranger is the easiest because the pet soaks damage. Transition into Nightblade or Assassin around 20–35 to learn burst combos. By level 35 you should try endgame templates and swap points as needed.
Recommended: focus zone story and carnage quests, run Instant Adventures from level 14 for quick XP and gear. With concentrated play you can reach level 50 in under 30 hours (depends on how much dailies and social time you take).
Practical caveats and my personal notes
There are exceptions. Some fights demand odd point spreads. Don’t be married to a single spec. I’ve changed mainspec mid-raid twice because mechanics demanded it. Between us, it felt chaotic but worth it.
“Hit cap first. Everything else scales from there.” — practical advice I give to newer rogues.
One counterintuitive insight: in certain raid phases lowering raw DPS slightly by adding mobility actually raises your personal DPS over the whole fight because you survive and keep uptime. Odd, but true.
Surprisingly, small stat optimizations beat chasing the newest gear patches when you don’t need the set bonuses. To be fair, gear does matter—just prioritize smartly.
Final short paragraph: experiment. Try weird soul mixes, test poisons often, and talk to raid leaders. I’ll be in the shadows practicing—see you there! 🗡️✨