The Sekhema Trial in Path of Exile 2 is an honor-based endgame gauntlet that tests planning, patience, and steady play. I’ve run it many times and I’ll tell you what works (and what tends to fail).
Sekhema Trial — Practical Notes
How Honor Works
Honor is your life and currency inside the trial. You usually start with 10 Honor (this has been stable as of 2025). Take hits, fail objectives, or trigger traps and Honor drops. Finish bonus objectives and perfect clears to restore it. Think of Honor like a bank account: spend too fast and you’re broke; save too much and you might miss high-value rewards.
In my experience, Honor carrying between floors forces you to plan ahead. Why hoard? Because later floors offer better items — but that doesn’t always work if you die early. There are exceptions.
Prep Checklist (short)
| Item | Min | Recommended |
|---|---|---|
| Character level | 80 | 85+ |
| All resistances | 75% | 80%+ (chaos too) |
| Life/ES | 4,000 | 6,000+ |
| DPS (PoB) | 500k | 1M+ |
Flasks matter because you can’t portal to refill. Bring instant flasks. I’ve noticed players ignore immunity mods and then rage-quit mid-floor — avoid that!
- Life Flask — instant, bleed immunity
- Quicksilver — instant, freeze immunity
- Granite/Jade — physical mitigation, curse immunity
- Utility — shock/other resistances
- Unique — if it fits your build
Quick aside: by the way, Taste of Hate is great for physical-heavy builds (if you have it).
Room Types and Tactics
Rooms feel like small chess puzzles. Combat rooms drain Honor fast if you get greedy. Trap gauntlets punish rushing. Puzzles often cost 1–2 Honor when you fail them.
Combat: pick off casters first, pull to chokepoints, and use movement skills to avoid being swarmed. Trap gauntlets: study patterns and don’t sprint blindly. Boss arenas: learn attack windows during immunity phases and save defensive cooldowns for big hits.
“Study the room before committing. A second of patience saves more Honor than brute force.” — practical tip
Spending Honor and Rewards
There’s a trade-off: spend now for immediate loot or carry Honor for better later rewards. I’ll be honest — sometimes spending on floor 2 for a guaranteed strong item beats gambling for floor 6. Controversial? Maybe, but context matters (depends on your niche).
| Honor | Floors 1–2 | Floors 3–4 | Floor 5+ |
|---|---|---|---|
| 1–2 | Currency | Scarabs | Divine Orbs |
| 3–4 | Rare gear | Influenced items | Uniques |
| 5–6 | Map fragments | Awakened gems | Chase uniques |
| 7+ | Essence/fossils | Synth items | Mirror shards |
Rule of thumb: keep 4–5 Honor when moving floors (safe buffer). But here’s the funny part — if you can clear a later floor reliably, bank less early and push hard for chase uniques. That’s my counterintuitive tip.
Practical Examples
Want a quick benchmark? A PoB showing ~1M effective DPS with 6k life and 80%+ resists will solo most floors comfortably (your mileage may vary).
// Example PoB target (rough)
DPS = 1,000,000
Life = 6000
Resists >= 80%
Movement: 1 instant skill
Common Mistakes
People rush traps. They ignore flask mods. They treat Honor like infinite. Don’t. Honestly, failing early teaches more than some smooth runs — I’ve learned that the hard way.
There are exceptions: glass-cannon builds can work if you’re extremely skilled and know every room, but they won’t work the way you expect for most players. You’ll lose more runs than you win.
Oddly enough, the trial rewards patience. Practice rooms, learn patterns, and gradually push further. Between us, some runs are just bad RNG — shrug and try again.
Good luck — and if you want, tell me your build and I’ll give specific tweaks. — Lina (veteran player, still makes mistakes sometimes)