I play and lead raid groups, and I write this from experience: the Mayhem Berserker is pure offense. You trade huge HP for raw damage and you commit to a glass-cannon playstyle. If you like being the damage engine while others cover you, this build fits. Ready to trade safety for raw numbers?
🔥 What Mayhem Does (short)
Mayhem drops your max HP heavily and keeps you in constant fury, which raises damage output dramatically. I’ve noticed it forces different habits — tighter positioning, faster decisions, and stricter timing. This doesn’t always work solo; it depends on your group and the fight design.
Key mechanics (plain):
- Max HP cut (~65%)
- Permanent fury state
- Big damage boost, smaller mistakes tolerated
- Requires careful resource and cooldown management
⚔️ Skills and Rotations — why they matter
Why these skills? Because they hit hard and synchronize with Mayhem’s windows. In my experience, Red Dust and Finish Strike handle steady and burst damage respectively. Hell Blade gives multi-hit consistency. I’ve seen players spam one skill and lose DPS—don’t do that. You must weave gap closers and instant-casts into your rotation when bosses move.
Basic rotation (short):
Red Dust → Hell Blade → Finish Strike → Strike Wave → Shoulder Charge → Tempest Slash → repeat
Watch this: during a burn window, push full combos and use Hell Blade chains. Outside that window, prioritize instant or safe casts so you don’t get one-shot. Surprise: sometimes delaying a Finish Strike nets more total damage than forcing it early.
💎 Engravings — exact priorities
My recommended core engraving order (tested in groups through 2025):
| Priority | Engraving | Level | Why |
|---|---|---|---|
| 1st | Mayhem | 3 | Enables the whole concept |
| 2nd | Master’s Tenacity | 3 | Consistent damage gain |
| 3rd | Keen Blunt Weapon | 3 | Maximizes critical scaling |
| 4th | Cursed Doll | 3 | Raw multiplier; reduces healing |
| 5th | Grudge | 3 | Boosts damage on elites |
Alternatives (short list): Raid Captain, Ambush Master, Spirit Absorption, Adrenaline. Pick depending on fight length and team support. To be fair, Mayhem level 3 first is the clearest power spike.
“If you don’t respect mechanics, high DPS is meaningless.” — advice I tell pug groups.
🛡️ Stats and Gear (why the split changes)
Specific ratios depend on item level. As of 2025, realistic breakpoints push you from Crit-heavy early to more Swiftness later because fights demand mobility and faster cooldowns. I’ll be blunt: chasing perfect stats wastes time if your basics are weak.
- Early gearing: favor Crit to get engravings online.
- Mid/late game: shift toward Swiftness for smoother rotations.
Targets (practical): aim for 1400–1600 total Crit as a baseline. Specialization is usually wasted for Mayhem. There are exceptions if your group comp covers your weaknesses.
🎯 Boss Play and Positioning
Positioning is the difference between peak parses and wipes. Mayhem players must pre-position for burst phases and have escape paths ready. Study telegraphs. Memorize patterns. I’ve led teams where one Berserker died because they didn’t move two steps—honestly, it happens.
Universal approach (short): pre-position → burst → reposition → sustain DPS. Simple, but execution matters.
📊 Advanced Tricks (practice these)
Animation cancels matter. Practice Hell Blade cancels in a training room. We found tiny gains stack into big percentiles. Use consumables at synchronized burn windows. Oddly enough, timing your potion with an ally’s cooldown can net more than using it early.
Pro checklist:
- Master cancels for your core combos
- Have rotation variants for mobile phases
- Coordinate consumables with team
- Analyze logs to find repeatable mistakes
// Simple pseudo-rotation to test in training
if (burnWindow) {
cast(RedDust); chain(HellBlade); cast(FinishStrike);
} else {
cast(Instant); moveSafely(); refresh(RedDust);
}
Controversial point: some raid leaders ban Mayhem in speedclear groups because it forces extra babysitting. Another hot take: a lot of players use Mayhem to hide bad mechanical play—surprising, yes, but true.
Final notes (short, from me)
I’ve noticed steady improvement when players focus on fundamentals before chasing numbers. This build rewards practice and coordination. There are exceptions and nuances (depends on your niche). Go test your rotation, watch logs, and adjust. Between us: it’s fun when it clicks!