Final Fantasy 14 Weaver Guide: Master the Art of Crafting

I started weaving in Ul’dah years ago and still love it. In my experience, Weaver (WVR) is the most flexible crafting job for cloth, accessories, and glamour. You’ll turn cotton, silk, and fibers into gear people actually buy. This write-up keeps things simple and practical — no fluff.

🧵 First steps

Go to the Weavers’ Guild in Ul’dah (Steps of Thal) and pick up the class quest to unlock Weaver. Learn the crafting UI, then try basic recipes like Hempen Yarn and Cotton Thread. Short practice sessions help more than long, confused marathons.

Crafting uses three stats: Craftsmanship (progress), Control (quality), and CP (ability points). I’ve noticed beginners ignore Control and wonder why HQ won’t pop. Don’t be that person.

📍 Where to get materials

Materials come from gathering, mobs, vendors, or the Market Board. Level Botanist with Weaver if you can; it saves a lot of gil (depends on your server). Prices shift daily—check the Market Board before buying.

Levels Typical materials Best source
1–20 Cotton Boll, Moko Grass Botanist / Vendor
21–40 Flax, Undyed Cloth Gathering / MB
41–60 Crawler Cocoon, Fleece Mob drops / MB
61–90 Regional fibers (expansion-specific) Gather / Scrips / MB

⚡ Leveling smart

Craft your log first. Every first craft gives extra XP. From 15 upward, use levequests: HQ turn-ins double XP for many leves. Save your leve allowances for the tightest level ranges.

  • Craft first-time recipes for quick XP.
  • Use leves when materials are cheap.
  • Turn in HQ when it makes sense (this costs more but pays back in XP).

Custom deliveries and Grand Company provisioning matter later. Use experience buffs like engineering manuals during focused sessions — they cut time dramatically.

💡 Rotations that work (simple)

Preparation matters. Make sure your stats meet the recipe requirements before attempting an advanced rotation. Seriously: trying a high-difficulty craft without enough Craftsmanship is throwing materials away.

Sample rotation I use for tough HQs:

Muscle Memory → Inner Quiet → Waste Not II → Touch x4 →
Manipulation → Touch x2 → Great Strides → Byregot's Blessing →
Careful Synthesis x3

Why this? Muscle Memory speeds progress, Inner Quiet stacks quality, Waste Not saves durability so you can use more Touches. That’s the why — not just the what.

🎯 What sells

Market demand changes with patches and balance notes. Watch patch announcements (square-enix.com) and the community forums. Prepare for spikes a week before new raid tiers or job adjustments — timing beats raw skill sometimes.

Level Items Avg. profit (gil)
1–15 Basic materials (yarn, thread) 1k–5k
16–40 Leveling gear, simple glamour 5k–30k
41–80 Job gear, popular glam 20k–150k
81–90 Endgame crafted pieces, consumables 100k+ (varies)

Controversial? I think some players hoard HQ materials to manipulate prices. It’s harsh, but true. Also: buying everything off the Market Board to level feels cheap — you miss learning rotations. Agree or disagree?

🔧 Gear and materia

For leveling keep tools and chest pieces current. For high-end crafting, prioritize Control and enough CP (aim 550–600 if you’re serious). Pentamelding can be worth it but costs add up fast — calculate before you spend.

Quick tip: use a simulator before expensive crafting sessions. It saves materials and sanity.

Foods give big temporary boosts. If a single HQ food lets you avoid a costly overmeld, buy the food. For longer sessions, plan materia and stats ahead (I plan mine the night before big craft binges).

Practical extras

  • Make a few macros for repetitive batches (speed over perfection).
  • Manual craft when conditions are good; macros when you need consistency.
  • Farm mob drops with friends for rare materials — it’s faster and more fun.

Code example (simple macro for repeated synth, tweak to taste):

/ac "Muscle Memory" 
/ac "Careful Synthesis" 
/ac "Careful Synthesis"

Here’s the funny part: even after years I still get excited when an HQ pops. Crafting is like knitting a big, useful blanket — messy, satisfying, and sometimes you see a hole only after it’s done.

One counterintuitive insight: making slightly lower-profit items in bulk often out-earns rare big-ticket crafts because players buy common things every day. Think steady income over lottery wins.

Honest caveat: this doesn’t always work. Server economies differ. There are exceptions. But if you follow these basics, you’ll level faster and sell smarter. Want a custom rotation for a specific recipe? Tell me the recipe name and your current stats — between us, I’ll help tune it.

— a long-time Weaver who still learns new tricks (yes, I stumble sometimes). 😊

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