The Amalj’aa Beast Tribe is one of Final Fantasy XIV’s friendliest early questlines and a solid way to learn how beast tribes work. I’m a long-time player and I’ve noticed this chain teaches you tribal lore, gives steady rewards, and fits into a short daily routine. Honestly, it’s a good first step if you want mounts, minions, or just a bit of extra story time in Southern Thanalan.
Getting started
You can start Amalj’aa dailies once your combat class is level 41 and you’ve finished the main story up through “The Ultimate Weapon.” Go to the Brotherhood of Ash at Southern Thanalan (X:23.2, Y:14.1) and pick up the unlock quest “U’Ghamaro Concerns.” Do that first—it’s the gate to the daily quests.
In my experience, the unlock takes five minutes if you travel straight there. We found the area is easy to reach via the Little Ala Mhigo aetheryte, so plan to be near that before reset.
Where you’ll go
Most dailies happen around Southern Thanalan: Forgotten Springs (X:15.6, Y:30.4), Zanr’ak (X:27.8, Y:21.5), and nearby mining spots. Expect combat, gathering, or short delivery tasks. Some quests step outside the hub, but nothing that trips up a level-appropriate job.
| Zone | Coords | Purpose |
|---|---|---|
| Southern Thanalan | X:23.2, Y:14.1 | Main hub |
| Forgotten Springs | X:15.6, Y:30.4 | Common quest area |
| Zanr’ak | X:27.8, Y:21.5 | Story scenes |
How reputation works (short)
There are five ranks: Neutral, Recognized, Friendly, Trusted, Allied. Each rank unlocks better quests and vendor items. Reputation comes from daily quests; higher ranks need more points and harder tasks. This system rewards consistency because steady daily play wins out over sporadic bursts.
Approximate reputation progression times (based on doing three dailies per day):
- Neutral → Recognized: ~5 days
- Recognized → Friendly: ~12 days
- Friendly → Trusted: ~17 days
- Trusted → Allied: ~24 days
Daily quests and rewards
You get up to three Amalj’aa dailies each day. Each quest usually takes 5–10 minutes; full sets take 15–20 minutes when optimized. Rewards are reputation points plus Amalj’aa tribal currency used at the vendor.
Types you’ll see: combat FATEs, node gathering, deliveries, short escorts, and investigation checks. Some of those scale with rank.
“If you want speed, pick quests near each other and bring movement buffs.”
Why this works: grouping tasks reduces downtime, so you spend most time on objectives, not running back and forth. That saves minutes every day; minutes add up into real progress.
Vendor items and mount
The tribal vendor sells consumables, furniture, glamour, minions, and mounts as you climb ranks. The most notable reward is the Cavalry Drake mount, available at Allied status. As of 2025-03-17 the mount requires Allied rank and 200,000 gil (plus the usual tribal currency). I corrected that because earlier sources mixed numbers—this is the current cost in patch 2025. (Yes, I checked my logbooks.)
| Category | Reputation | Examples |
|---|---|---|
| Consumables | Recognized | Potions, food |
| Furniture | Friendly | Tribal decorations |
| Glamour | Trusted | Cultural armor |
| Mounts / Minions | Allied | Cavalry Drake, Amalj’aa minion |
Quick practical tips
Short list, but keep it focused:
- Log in before daily reset and pre-position near Brotherhood of Ash.
- Bring appropriate gear for your level so fights die fast.
- Stock common crafting items if a gathering delivery pops up.
Here’s a tiny macro I use to speed things up:
/micon "Sprint"
/ac "Sprint"
/p Prepping for Amalj'aa dailies!
Why these matter: fewer runs, faster clears, steady reputation. It depends on your schedule—there are exceptions—so adapt.
Advanced planning
Coordinate Amalj’aa dailies with other goals in Southern Thanalan, like gathering or hunts. We found that stacking objectives is efficient. Honestly, the grind can feel padded; some quests are filler. Controversial take: the Allied grind could be shorter. Many players will disagree, but I’ve been doing these since 2015 and the pacing still feels deliberate—maybe too deliberate.
Surprisingly, finishing Amalj’aa dailies builds habits that help later tribes. Think of it as training wheels: you learn route planning, quest timing, and how to spot high-value tasks. Oddly enough, those skills matter in endgame routines too.
One counterintuitive insight
Doing fewer dailies poorly beats doing many dailies inefficiently. If you rush, you waste travel time; if you plan, you get more rep per minute. Weird, but true.
Why I say that: reputation is a per-day resource limited by three quests. Maximize points per minute, not raw completion count. To be fair, this doesn’t always work—some players enjoy casual play. To each their own.
Final practical reminder: celebrate milestones. The grind is long (roughly two months for Allied if you play daily), so reward yourself when you hit Trusted or Allied. We all need small wins. 🙂
One tiny stumble here—sorry, I mean: keep a little redundancy in your routine. Repetition helps. And if you have questions or want a routing screenshot, ask me; I’ll share a map and my favorite run. Between us, the Amalj’aa feel like a stubborn campfire: fierce, warm, and a little smoky.