I’ve played Heavensward since it launched on June 23, 2015, and I still run those beast tribe quests regularly. They give steady rewards, a little story, and reliable materials that matter even in 2025. If you want the short version: learn the zones, hit the daily reset (8:00 a.m. server time), and pick a routine that fits your playtime.
- What the three Heavensward tribes do
- Vanu Vanu 🪶 (Sea of Clouds)
- Vath 🐛 (Dravanian Forelands)
- Moogles 🧚♂️ (Churning Mists)
- Reputation ranks — quick facts
- Daily routine and optimization
- Crafting and market tips
- Gil strategies — what actually pays
- Common pitfalls and caveats
- Micro-guides and a tiny macro
- Final practical notes (from me)
What the three Heavensward tribes do
The expansion added three beast tribes: Vanu Vanu, Vath, and the Moogles. Each tribe has a clear focus and rewards that reflect that focus. I’ve noticed players who treat them like chores miss the best parts—story beats and crafting bits that sell well on the market.
Vanu Vanu 🪶 (Sea of Clouds)
They’re birdfolk. Expect aerial-themed quests, exploration, and combat tasks. Good for combat job XP and some glamour items. Honestly, they’re my go-to when I want a quick fight run.
Vath 🐛 (Dravanian Forelands)
Insectoid clan. Lots of resource and defense tasks. Good for gathering materials and items that can be flipped on the market. We found their quests take longer but often pay off.
Moogles 🧚♂️ (Churning Mists)
Crafting-focused and housing-friendly. If you craft or decorate houses, don’t skip them. Their vendor stock includes furnishing recipes and catalysts that are hard to replace (depends on your server economy).
| Tribe | Zone | Primary focus | Common payout |
|---|---|---|---|
| Vanu Vanu | Sea of Clouds | Combat / story | Glamour, combat XP |
| Vath | Dravanian Forelands | Gathering / defense | Materials for crafts |
| Moogles | Churning Mists | Crafting / furnishings | Recipes, catalysts |
Reputation ranks — quick facts
Reputation climbs through daily quests. The system uses seven main tiers with exact point thresholds. Progress is predictable: early ranks are faster. Later ranks slow down. That’s by design.
Rank thresholds (points): Neutral 0 → Recognized 150 → Friendly 360 → Trusted 510 → Respected 720 → Honored 990 → Sworn 1320.
Why this matters: higher ranks unlock vendors and big rewards like mounts or exclusive recipes. So you’re buying long-term access, not just short-term items.
Daily routine and optimization
You can do up to 12 beast tribe quests total per day across tribes. Individual tribe offerings vary with rank. My routine takes 25–40 minutes on a good day. Short and efficient. Longer if I’m crafting between quests.
- Unlock relevant aetherytes first.
- Cluster quests by zone to cut travel time.
- Assign jobs to roles (combat jobs for Vanu Vanu; gatherers for Vath).
Rhetorical question: why run them every day? Because steady progress over months beats random binges. It’s like a slow-drip savings account for mounts and recipes. (Yes, that’s a bad metaphor—bear with me.)
“Do the small things repeatedly; they compound.” — advice I still follow
Crafting and market tips
Moogles supply rare crafting catalysts and furnishing recipes. Vath gives gathering components. Vanu Vanu provides consumables and glam. Replace vague goals with this: if you need catalysts, grind Moogles; if you want sellable raw mats, do Vath; if you want combat XP, pick Vanu Vanu.
Practical tip: check market board trends weekly (I check Sundays). Stockpile during low demand. Sell when others panic-buy—like during seasonal events or after patch releases. You can also multi-box or use alts to double daily gains (controversial: some players call that exploit-y; I call it efficient).
Gil strategies — what actually pays
Direct gil from quests is small. Profit comes from exclusive materials and timing. Sometimes swapping weekly priorities makes more gil than doing everything every day. For example, if a major crafting patch drops on November 11, 2025, certain catalysts spike. Plan for those dates.
Counterintuitive point: running fewer but targeted tribe quests can out-earn grinding every tribe equally. Focus beats scattershot. Also, selling exclusive minions or mounts can net a big one-time payout—if you’re willing to wait.
Common pitfalls and caveats
There are exceptions. Quest prerequisites can block progress even if your rank says available. Always talk to every NPC in the chain. This doesn’t always work automatically. Check your journal.
Controversial opinion: some rewards are overrated. Mounts get worshiped but don’t change gameplay. People chase them like trophies—frankly, it’s a time sink for vanity. Other players will disagree, and that’s fine.
Micro-guides and a tiny macro
Here’s a sample macro route I use (paste into a macro slot):
/way Sea of Clouds 10.5, 8.2
/tellparty Time to Vanu Vanu!
/echo Start with combat quests, then craft breaks
Short list of habits that helped me most:
– unlock all aetherytes,
– clear inventory before runs,
– rotate jobs by task.
Final practical notes (from me)
In my experience, consistency beats urgency. Do a few quests daily and you’ll hit Sworn without burning out. Surprisingly, the story beats still land even when you’re grinding for materials. To be fair, you’ll want to skip days sometimes—life happens.
One last thing: watch the market, watch patch dates (I mark major patches on my calendar), and adjust. We found timing matters more than brute force.
— she who grinds and crafts (yes, me).