I play Diablo Immortal a lot, and I write this as Marisa — player, theorycrafter, and someone who’s cleaned countless endgame dungeons. I’ll tell you what works, why it works, and where players keep wasting time. Honest, practical advice from experience.
Which class should you roll first? Think about how you like to play. Do you enjoy charging into fights, dancing around hits, or controlling the battlefield from afar? Your choice shapes dozens of hours of gameplay. I’ve noticed players pick aesthetics over function and then regret it later—don’t be that person.
🎮 Picking a Starter Class
Barbarian and Crusader are forgiving for newcomers because they survive mistakes. Wizard and Demon Hunter reward mechanical play and position awareness. If you want fewer headaches, start with a tanky class; if you want flashy numbers, expect more gear tinkering. This doesn’t always work—depends on your niche and patience.
By the way, you can make multiple characters. Between us: try two classes in the first week. You’ll learn faster.
⚔️ Barbarian — Close-quarters Power
Barbarian is frontline chaos. Whirlwind excels at clearing groups; Sprint keeps you mobile; Undying Rage saves your bacon when you overcommit. I recommend Lacerate as a primary for sustained single-target if you like boss fights. Why? Whirlwind scales with AoE items and perks that make short work of dense packs.
Barbarian snapshot:
Primary: Lacerate
Core: Whirlwind
Mobility: Sprint
Survival: Undying Rage
Gems to favor: Berserker's Eye, Everlasting Torment (priority)
Surprising point: Barbarians can outclear some Demon Hunter setups with less effort—if you play smart. Controversial? Maybe, but try it.
🏹 Demon Hunter — Ranged, Fragile, Precise
Demon Hunter dishes huge damage but needs constant movement. Multishot for screen clears, Crossbow Shot or primary for steady DPS, and Vengeance for bursts. Smoke Screen gives you a brief escape (use it; people forget). Rain of Vengeance finishes packed rooms.
Why focus on kiting? Because your survivability is low. Prioritize vitality on gear and defensive gems. We found that positioning beats raw numbers in most PvP encounters. Ask yourself: are you ready to dance around enemies?
🔥 Wizard — Elemental Control
Wizards control space. Black Hole groups opponents; Meteor punishes clustered foes; Disintegrate provides steady damage while you kite. Teleport is both offense and escape. You’ll burn through mana fast, so pick gear that restores or reduces cost.
Typical rotation:
1. Black Hole (group)
2. Meteor (burst)
3. Disintegrate (sustain)
4. Teleport (reposition)
Oddly enough, a cautious Wizard often performs better than an aggressive one in legendary dungeons. That’s because surviving to cast again matters more than a single big cast.
🛡️ Crusader — Shield and Support
Crusader stands between allies and death. Consecration holds space; Shield Charge closes gaps; Conjuration of Light buffs teammates. You can pivot to a damage-centric build—Spinning Shield and Sacred Fire—but you’ll lose some tankiness. To be fair, group content values the protective Crusader more than the solo DPS variant.
Quote of the day (useful in parties):
“Hold the choke, peel for your carry, and save your invulnerability for scripted moments.” — practical play tip
Other Classes — Quick Notes
- Monk: fast, mobile, requires timing. Great for players who like playmaking (high skill ceiling).
- Necromancer: summoner playstyle; you buff minions and scale with synergies—excellent in certain team comps.
📊 Quick Comparison (2025)
| Class | Role | Survivability | Damage | Ease |
|---|---|---|---|---|
| Barbarian | Melee | High | High | Easy |
| Demon Hunter | Ranged | Low | Very High | Hard |
| Wizard | Ranged | Low | Very High | Medium |
| Crusader | Tank/Support | Very High | Medium | Easy |
| Monk | Melee | Medium | High | Medium |
| Necromancer | Summoner | Medium | High | Medium |
Specific fact: the game has six playable classes as of November 25, 2025. Balance still shifts with patches during the year, so what’s top now might be different after a patch.
Practical Tips — Why they matter
Gear choice defines scaling. Tanks need health and mitigation; glass cannons need damage and defensive options in gems. Why? Because survivability determines whether your big numbers ever matter. We found players often stack damage and then wonder why they die instantly—don’t be that player.
Short checklist for progression:
– Farm legendary items that enhance your core skill (not random stats).
– Use one active build until you’ve got at least two full legendary synergies.
– Join a guild for targeted runs (yes, social play accelerates loot optimization).
One counterintuitive insight
Sometimes less gear diversity wins. Focused investment in a single set of items that complement one skill often beats spreading resources across multiple builds. Sounds boring, but it speeds clear times and reduces stress.
Here’s the funny part: players argue endlessly about meta on forums while ignoring basic positioning. Watch this—learn to move better and you’ll climb ranks faster than someone chasing the exact “best” gem.
Final caveat: patches and balance changes happen (there are exceptions). What I advise works in most scenarios; adapt when a big patch drops. If you want specific builds for a class, tell me which one and I’ll write a focused set of steps and a sample gear list (yes, with gem priorities!).
1. Pair your main damage skill with 2-3 items that boost its multiplier.
2. Fill survivability gaps with one defensive item.
3. Prioritize legendary effects that trigger often.
I stumble sometimes in my wording—it’s human—but my advice holds. Play smart, experiment, and have fun. If you want a custom build for Crusader or Wizard, ask—I’ll send a detailed setup (with exact gem order) and explain why each choice matters.
— Marisa (I’ll answer follow-ups; don’t be shy!) 😄