How to Steal the Idol of Silvanus in Baldur’s Gate 3

The Idol of Silvanus sits on the central pedestal in the Druid Grove’s Sacred Pool. I’m a woman who’s played this spot enough to know its beats: you can steal it, hand it to Mol, sell it, or leave a mess of consequences behind. Honestly, the idol glows faint green, weighs 1.5 kg and its base value is 100 gold (as of 2025).

🌳 Where to find it

You reach the Sacred Pool from the grove’s main chamber—past merchants and down the stone steps. The idol is in the ritual circle where Kagha runs the Rite of Thorns. It’s obvious and guarded; druids patrol and stare. We found that getting close isn’t the hard part; taking it without fallout is.

Quick map:

  • Enter through main gate
  • Head northwest to the Sacred Pool
  • Idol sits on central pedestal; glows

⚠️ What happens if you grab it

Take it carelessly and every druid in range goes hostile immediately—Kagha, Rath, even Halsin if he’s present. That breaks several peaceful quest routes and can lock merchants like Arron and Dammon behind closed doors. Unfortunately, tiefling refugees suffer too; the Rite can be triggered early and the grove can seal.

Consequence Impact Key NPCs
Druid hostility Immediate All grove druids
Quest collapse High Save Halsin, Investigate Kagha
Merchant access Medium Arron, Dammon

🎭 How to steal without blowing it

In my experience, planning matters more than flashy spells. Here’s why: druids detect direct interaction, not remote movement. That means fog, invisibility, or telekinesis can work—each for different reasons.

Two strong approaches:

  • Fog Cloud (obscures vision, 4.5 m radius) + stealth. Works because NPCs lose line of sight.
  • Mage Hand/Telekinesis to move the idol, then pick it up elsewhere. Works because you avoid immediate interaction.

Try the “talk and grab” trick: start a conversation with one character while another nicks the idol. NPCs in conversation usually can’t react.

Rhetorical: want a neat fail-safe? Quick-save. Seriously—quick save before you touch anything.

// Optimal stealing sequence
1. Position party
2. Cast Fog Cloud or prepare invisibility
3. Stealth (Shift+C)
4. Quick save
5. Grab and escape

🛡️ Party prep

Your thief should have top stealth and Sleight of Hand. I’ve noticed Shadowheart’s Guidance (1d4) helps a lot—save that cantrip for the check. Bring 2–3 Invisibility Potions, speed or Misty Step scrolls for emergencies, and a Darkness or Fog Cloud scroll as backup (depends on your niche).

Place non-thieves near exits so they can cover or block. If things go wrong, a high-initiative spell like Hold Person or Sleep buys seconds—watch this: seconds decide if you get out alive.

đź’ˇ Tricks with invisibility

Invisibility is great, but remember: any hostile action or item pickup breaks it. So time the grab perfectly. For rogues and rangers high in stealth, shadows and pillars are often enough. Move while patrols face away and use cover—think like a cat burglar in a cathedral.

🎯 Outcomes and choices

Steal it cleanly and you can finish Mol’s quest “Steal the Sacred Idol” and earn her favor. Sell the idol for about 100+ gold; buyers weigh your Charisma when haggling. Keep it as a trophy—no mechanical benefit, but lots of roleplay mileage. Counterintuitive: stealing after you resolve the druid–tiefling conflict usually causes far less trouble—surprisingly safe.

Idol options (short):

  • Give to Mol — quest complete, her favor
  • Sell — ~100 gold base (varies with Charisma)
  • Keep — story flavor only

Controversy and caveats

Some players think stealing from a sacred site is just clever; others call it exploitative. I’ll be blunt: I think stealing for roleplay can cheapen a serious quest if you do it mindlessly. There are exceptions—if you’ve already brokered peace, the theft won’t wreck the grove. This doesn’t always work though; sometimes scripts behave oddly. Yes, bugs exist (ugh), and patches in 2025 fixed a few related issues, but not everything.

Unexpected insight: selling straightaway isn’t always best—holding the idol can unlock dialogue later. Like holding a match to a fuse—dangerous, but sometimes useful.

One more thing—if you return the idol after trouble’s resolved, you may see unique dialogue. No big reward usually, but it’s a nice scene. Between us, I prefer the roleplay payoff over the coin. You decide: gold or story?

Happy thieving, and may Silvanus be amused by your choices! Oh—one more tip: don’t forget to quick-save. You’ll thank me.

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