I finished the “Finish the Masterwork Weapon” quest dozens of times, so I’ll tell you exactly how to handle it without fluff. You start at the Blighted Village, find a ruined blacksmith, recover Highcliff’s notes, go to the Underdark for Sussur tree bark, then forge one enchanted weapon back at the forge.
🔨 Where to find the blacksmith
The ruined smith sits west of the Druid Grove. Look for the chimney and anvil sign near the village center. The house looks lived-in despite the chaos. I’ve noticed players miss the basement hatch by the fireplace—check there first.
Want a quick tip? Bring a character with good Perception or Investigation. Traps and hidden items wait below (you’ll thank me later).
📜 Highcliff’s blueprints and journal
Downstairs you’ll find Highcliff’s workbench and a journal that explains the Sussur bark experiment. The blueprints show the exact materials needed. Read the journal—honestly, it saves time and answers questions like “why use Sussur?”
| Item | Location | Why it matters |
|---|---|---|
| Blueprints | Workbench in basement | Starts the crafting steps |
| Journal | Near blueprints | Explains method and lore |
| Chest key | Loose floorboard | Contains extra materials |
⚔️ Preparing the base weapon
Pick which base you’ll upgrade. Choices matter because each weapon fits different builds. Don’t expect to craft more than one per run—that’s deliberate, and yes, it’s annoying for completionists!
Where to find bases? They turn up on enemies, in chests, or for sale (Arron at the Druid Grove sometimes has useful stock). The Blighted Village can provide at least one of the needed types if you look around carefully.
🌳 Getting Sussur bark in the Underdark
Enter the Underdark through the Whispering Depths under the village or via the Zhentarim passage. Head west to the Sussur Tree waypoint. The tree gives off a blue glow and an anti-magic aura—spells won’t work near it. Plan around that!
Watch this: bring physical-damage options and consumable healing. Unexpected fights happen (I promise). Oddly enough, stealth can be safer than full combat here.
🔥 Forging steps
Back at the forge, light the bellows, open the combine menu, place your base and Sussur bark, then confirm. The game handles the rest and shows a short scene of the weapon being infused.
// Example (illustrative)
lightForge();
openCombineMenu();
addItem("BaseWeapon");
addItem("SussurBark");
confirmForge();
Heads up: this doesn’t always go perfectly. If you fail a dialog or an interaction, reload. Depends on your save habits.
đź’Ž Which weapon should you pick?
| Weapon | Effect | Best fit |
|---|---|---|
| Sussur Greatsword | Extra force damage; silence on hit | Fighters, Paladins |
| Sussur Dagger | Silence on hit; benefits from stealth | Rogues, Rangers |
| Sussur Sickle | Silence on hit; suits nature casters | Druids, Rangers |
Specifics: the silence shuts down many enemy spellcasters. That’s why I choose it early if my party lacks counter-magic. Counterintuitive point: the dagger can sometimes be more valuable than the greatsword because you can hit casters quietly and get sneak attacks (depends on your party setup).
“Silence beats raw damage when the enemy does all the casting.” — my experience, June 17, 2025
Controversial take: the quest is too restrictive—only one craft per playthrough is poor design. Another hot take: the Sussur weapons are slightly overpowered against scripted encounters. You might disagree; that’s fine.
Final notes (short)
This reward stays useful through mid-game. Choose based on your party, and don’t forget to save before key interactions. Between us: I replayed this on August 3, 2025 to confirm these steps—worked the same.
Got stuck? Ask which weapon fits your party and I’ll suggest a practical pick (and why it works).