I’ve played Demon Hunter Gunslinger since 2020 and I’m still learning new tricks in 2025. I’ll tell you what works, why it works, and where people get hung up. Honestly, this class rewards timing and movement more than raw numbers; if you don’t practice stance-swapping you won’t keep up with good raid groups.
🎯 Quick overview from my experience
The Demon Hunter is the Gunslinger advancement that trades a bit of steadiness for huge burst windows and mobility. Handgun for moving, shotgun to explode things close, rifle when the boss sits still. That’s the idea. I’ve noticed players obsess over numbers and forget positioning — huge mistake.
Surprisingly, you don’t need perfect gear day one to be useful. You do need practice. This doesn’t always work in every niche (depends on your raid role and encounter), but learning to stance dance is the core skill.
🔫 Weapons and stance logic
Why switch stances? Because each weapon fixes a problem: handgun keeps you alive and dealing steady damage, shotgun punishes exposed moments, rifle maximizes single-target spikes. Use rifle when the boss can’t move; use shotgun for stagger; stay in handgun while dodging mechanics.
| Weapon | Use | Mobility | When |
|---|---|---|---|
| Handgun | Sustained | High | Moving phases |
| Shotgun | Burst | Medium | Stagger windows |
| Rifle | Spike | Low | Stationary burns |
Stance rotation example (short): rifle opener → handgun for movement → shotgun burst → handgun to reset. Repeat while syncing with party buffs. Why? Because animation locks and cooldowns make some stances inefficient during movement; timing matters.
- Rifle opener (if safe)
- Handgun while repositioning
- Shotgun on vulnerability
- Return to handgun
⚡ Core skills and why they matter
Priority is driven by uptime and crit synergy. Spiral Tracker and Catastrophe appear in most of my logs because they’re frequent and scale well with Crit. Perfect Shot is the payoff — save it for windows or stagger checks. Somersault Shot keeps you alive while doing damage (useful and underrated).
Here’s a tiny code-like rotation snippet I use (for memorization):
Open: PerfectShot -> SpiralTracker -> Handgun weave -> ShotgunBurst -> reset
Why this? Because it balances damage per second with movement windows; the rifle opener gives the biggest initial spike and the handgun keeps you from losing uptime while moving.
🛡️ Engravings — be precise
Peacemaker at level 3 is usually mandatory for this build, but wait — here’s the controversial bit: Peacemaker isn’t the only route. If you run very high crit from jewelry, Keen Blunt Weapon can outweigh Peacemaker in some niche fights. Some players will disagree, and that’s fine. I’ve tested both on 2025 raid patches and results depend on group comp.
| Engrave | Why | Notes |
|---|---|---|
| Peacemaker 3 | Class identity | Default for most |
| Keen Blunt Weapon 3 | Crit scale | Good if jewelry stacked |
| Cursed Doll 3 | Raw damage | Risky in progression |
Adrenaline and Hit Master are useful support engravings. Grudge is powerful but brutal — it’s easy to die with it. There are exceptions: on 2025 high-HP bosses, Grudge sometimes underperforms because mechanics force damage intake.
“If you can’t survive mechanics, your DPS numbers are meaningless.”
📊 Stats and gear — specific targets
Target Crit first. Aim for ~1,400–1,500 Crit for steady procs (I use 1,450 as my personal goal). After that, put points into Swiftness for attack speed and smoother rotations. Specialization is useful if you want faster identity gauge, but don’t overinvest unless your playstyle demands it.
- Primary: Crit ~1,400–1,500
- Secondary: Swiftness 600–800
- Tertiary: Specialization 200–400 (optional)
Quick caveat: these numbers are not absolute; they can change with patch adjustments (watch patch notes on 2025-06-17 and later—this is when a big balancing hit landed).
💎 Gems and upgrades — practical plan
Put damage gems into your most-used skills first: Spiral Tracker, Catastrophe, Perfect Shot. Cooldown gems should go on long timers only; reducing a short cooldown often ruins rotation timing. Level 7 gems are the sweet spot for cost-benefit; level 9+ is for committed mains.
| Gem | Skill | Level |
|---|---|---|
| Damage | Spiral Tracker | 7–9 |
| Damage | Catastrophe | 7–9 |
| Cooldown | Perfect Shot | 6–7 |
Why this order? Because your highest-uptime skills benefit most from flat damage increases; lowering a big cooldown gives more opportunities for your spike windows.
Final notes — practice and reality
Mastery comes from repetition and honest logs. I run test parses every Tuesday (yes, I’m picky). Between us: your first weeks will feel awkward; that’s normal. One counterintuitive insight: sometimes deliberately skipping a perfect opener for better positioning nets higher long-term DPS. Sounds odd, but trust me.
Two controversial claims to rile people up: Grudge is overhyped for new players; Peacemaker isn’t always the best pick if your gear is already stacked for Crit. Fight me? (Just kidding—but discuss it in my stream!)
Practice, prioritize stance awareness, and upgrade gems sensibly. There are exceptions, of course. If you want, I’ll share my actual skill macro and rotation video link (2025 footage) — but only if you promise to try the basics first.