I’ve played Path of Exile 2 enough to say this plainly: gold (currency) farming matters, and you can get a lot better at it without wasting time. I’ll tell you what works, why it works, and when it won’t (depends on your niche and your patience).
Short tip: focus on maps and bosses. Long tip: tune your build for speed and item quantity, then sell smartly.
In my experience, mapping is the steady income source. Faster clears with high pack density and Item Quantity modifiers give more drops per hour. We found that prioritizing atlas nodes that boost currency or quantity often pays off sooner than expensive gear upgrades. Why? Because more drops mean more chances to find tradeable items and raw currency, and that compounds over hours of play.
đź’° Farming methods that actually work
- Fast mapping with pack-dense layouts (clear speed beats raw single-target DPS most of the time).
- Boss runs when your build can kill bosses quickly—some maps guarantee minimum currency on boss death.
- Delve-style content for hidden caches (you get rare rewards if you push deeper; there are exceptions).
Honestly, dedicating one character to farming and another to boss or league content worked best for me. It’s annoying to swap builds all the time.
🗺️ Maps and locations (community estimates, April 15, 2025)
Here’s a concise table based on community reports from April 15, 2025 (take numbers as estimates, not gospel):
| Map | Tier | Est Gold/hr | Difficulty |
|---|---|---|---|
| Crimson Temple | T14–16 | 2,400–3,000 | Medium |
| Burial Chambers | T11–13 | 1,700–2,200 | Low |
| Sanctum of the Eternal | T15–16 | 3,200–4,000 | High |
| Toxic Sewers | T10–12 | 1,400–1,800 | Low |
These are community averages; your mileage will vary. Why list numbers? Because a target helps you decide whether to push map tier or improve speed. Want consistent profit? Pick maps you clear in under three minutes and refine them.
Oddly enough, sometimes T11 maps return more per hour than T16 if your clear speed collapses on higher tiers. Counterintuitive? Yes. Useful? Definitely.
đź’¸ Where to spend gold
Spend on things that increase your hourly return. That’s the simplest rule.
Priority: core build items first. A single good weapon or a solid 6-link often multiplies your gold per hour far more than ten small upgrades. To be fair, cheap QoL items (movement boots, resistances) reduce deaths and downtime; those are worth a purchase too.
“Buy what increases clearspeed or sustain. If a purchase doesn’t, don’t buy it.” — advice from my own stash, 2025
Controversial point: buying perfect-endgame items early is often a waste. Save for pivotal upgrades instead of chasing every shiny roll. Some players will disagree loudly; they like immediate power spikes. Fair enough.
Budget example (simple):
{
"per_1000_gold": {
"build_upgrades": 400,
"map_materials": 300,
"crafting": 200,
"emergency": 100
}
}
That’s a starting split. Adjust it as you learn the market and your playstyle.
⚡ Advanced moves and the why behind them
Market timing matters because player activity spikes affect prices. Weekends and prime hours tend to raise demand and sell prices. Buy on weekday mornings if you can—prices dip. We found notable swings during major patch drops (for example, the April 2025 balance patch pushed certain crafting mats up by about 20% for a few days).
Another trick: stash tab affinities and auto-sorting save hours across a league. It sounds small, but more playtime equals more drops. Watch this: set up a currency tab and a rare tab, then dump obvious junk mid-run; you’ll lose less time managing loot between maps.
Counterintuitive insight: sometimes crafting your own niche items is cheaper than buying ready-made ones, even with the current trade fees. Why? Because supply for specific mods is low, and a targeted craft can bypass market scarcity. This doesn’t always work and depends on your crafting skill and available materials.
Practical checklist
- Improve clear speed (movement, AoE).
- Stack Item Quantity where it scales well.
- Use map mods that increase currency find (if you can handle the danger).
- Track market prices for 1–2 core items you flip.
By the way, do you ever feel overwhelmed by options? Me too. Start with one map and one market item, then expand.
Here’s the funny part: farming is a bit like gardening—plant the right seeds, water them often, and harvest when ripe. If you over-plant or ignore pests (bad builds), nothing grows.
Final honest note: consistency beats clever tricks. Play regularly, learn the market, and you’ll see steady gains. Also, we found that trading communities on forums often give quicker price feedback than automated sites (between us, ask in a few guild chats).
Good luck. May your maps be profitable and your drops be useful! — a player who’s made plenty of mistakes (and learned from them).