Diablo Immortal brings Diablo’s action-RPG loop to phones and PC, and I’ve played it enough to give blunt, practical advice that actually helps. I’m a longtime ARPG player and a woman who’s leveled multiple characters—so expect specific tips, not buzzwords. Honestly, the trip from level 1 to 60 (yes, the cap is 60 as of 2025) rewards smart choices more than endless grinding.
🎮 First steps (Wortham and the tutorial)
The tutorial teaches movement, basic attacks, and how to use skills. Pay attention; mobile controls differ from PC. I’ve noticed players skip tutorial text and regret it later. Why? Because positioning and movement save you more time than swapping gear every five minutes.
Pick a class you enjoy. This choice sticks. If you want to tank and be in the front, choose Barbarian or Crusader. Prefer ranged play? Demon Hunter or Wizard works. Want minions and quirky control? Necromancer. (There are exceptions: you can still swap roles with alternate characters.)
⚔️ Combat essentials and class notes
Combat mixes basic attacks, skills, and ultimates. Skills can be channelled, instant, or ground-targeted—each needs different timing. Learn which of your skills need you to stand still and which you can move while using. It matters!
| Class | Ease | Speed | Solo | Role |
|---|---|---|---|---|
| Barbarian | Easy | Fast | Excellent | Tank/DPS |
| Crusader | Easy | Medium | Good | Tank/Support |
| Demon Hunter | Medium | Fast | Excellent | Ranged DPS |
| Monk | Medium | Medium | Good | Support/DPS |
| Necromancer | Easy | Fast | Excellent | DPS/Minions |
| Wizard | Hard | Fast | Good | Ranged DPS |
Positioning matters more than raw stats. Many attacks telegraph their effect—move before they hit. Use movement skills to avoid damage, not just to chase loot. I’ve found that players who master movement clear rifts faster.
📈 Levels 1–30: what to do (fast and simple)
Follow the main story. Really—it’s the fastest XP route and it opens key systems. Side quests are fine if they’re on your path. Replace gear every few levels; don’t obsess over perfect rolls yet. This phase is for learning your class and avoiding bad habits.
- Main story first
- Keep gear roughly current
- Try different skills to see what fits
- Discover waypoints as you go
Tip: don’t worry about optimal builds right away. Experiment. This doesn’t always work the same for everyone—depends on your playtime and what you enjoy.
🏆 Mid-game 31–45: where choices start to bite
At level 30 you unlock Warbands and better dungeons. This is when your skill choices and gear begin to show. Hell difficulty unlocks later and gives better rewards, but you’ll need coordination and decent gear to survive.
Daily routine I use (short sessions):
Morning: log in, collect rewards, do 2 bounties, one dungeon
Evening: finish bounties, run Challenge Rifts, use Elder Rifts if crests available
Do at least one Challenge Rift per day; they’re reliable XP and gem drops. Elder Rifts are great when you have crests saved—spend them on runs you can actually finish quickly.
Controversial take: microtransactions skew progression unless you put thought into daily routines—people don’t like me saying that, but it’s true. Another hot take: solo play can sometimes be faster than pug groups because you control pace (but team play opens higher rewards).
💎 Endgame prep 46–60
From 46 up, XP per level jumps and you need repeatable content—bounties, dungeons, rifts. Hell content gives the best loot. Before you attempt Hell, check your Combat Rating and upgrade where you need it. I’ve seen players rush to Hell and fail; don’t be one of them.
Focus on a few legendary gems that actually boost your build rather than equipping the highest-star gem you find. Resonance (having multiple upgraded gems) helps a lot. Why? Because resonance multiplies certain bonuses, making a set of mid-tier gems outperform a single top gem in many cases.
“Prepare your gear and gems with purpose—random upgrades won’t save you.”
🛡️ Gear, gems and the why behind choices
Legendary affixes can be more valuable than raw stats. Think of gear like a toolkit: the right tool for the job beats a bigger tool if it’s the wrong shape. (Analogy: a wrench that fits will loosen the bolt faster than a huge hammer that smashes it.)
| Material | Where | Use |
|---|---|---|
| Gem Power | Salvage | Upgrade gems |
| Glowing Shards | Elder Rifts | Craft gem upgrades |
| Runes | Activities | Crafting |
| Enchanted Dust | Salvage | Item enhancement |
Follow a simple evaluation: does the item open a new build? Does the affix help your skills? Are base stats an actual upgrade? If not, salvage it—unless you want to hoard (I hoard sometimes; yes, guilty!).
Practical checklist before 60
- Combat Rating near Hell I recommendations
- At least several legendary gems equipped and upgraded
- Skill build tuned to your role
- Materials saved for immediate upgrades after 60
Counterintuitive insight: a lower-level legendary with a perfect affix can beat a higher-level rare. Don’t auto-discard legendaries. Also, sometimes respecs help more than new gear—skills scale strangely with certain items.
Here’s a tiny code-like template I use for loot decisions:
if (affix.synergy_with_build) keep;
else if (base_stats > current) keep;
else salvage;
Watch this: playing long-term means small daily wins compound. I’ve seen casual players outpace grinders simply by doing the right repeats every day. Between us, that’s the real trick.
One more honest note—some updates in 2023 and 2024 adjusted drop rates and event pacing (developers changed balance often). If you think your numbers look off, check the patch notes for exact dates and changes (patch dates matter—patches in 2023 and early 2024 moved gem drop favorites). Yes, it’s a pain, but staying aware saves wasted materials.
Finally, enjoy the game. Diablo Immortal is a long progression loop—treat it like tuning an engine: small tweaks now make big gains later. You’ll… well, you’ll see the difference when your build clicks.
Questions? Ask me what class you’re thinking of and I’ll tell you which gems and early skills I’d use (I’ve got preferences!). 🙂