Building a party in Baldur’s Gate 3 shapes every fight and every conversation. I’ve played hundreds of hours and I write from experience: a good mix of roles keeps you alive and makes the game fun. You won’t get far with five identical damage dealers, and you also don’t need a spreadsheet for every choice.
Core roles to cover
Cover these basics (short and clear):
- Tank / Frontline — so someone stands in harm’s way.
- Healer / Support — for heals, buffs and saves.
- DPS — to kill priority targets fast.
- Face — high Charisma for talks and tricks.
- Scout / Skill monkey — traps, locks, perception.
- Crowd control — slows, roots, or area denial.
In my experience, overlapping roles save slots: a Rogue can scout and hit hard. We found that one tuned character often fills two jobs. That said, there are exceptions depending on your niche.
Practical party templates
Short list with clear goals.
| Build | Tank | Healer | DPS | Playstyle |
|---|---|---|---|---|
| Balanced | Fighter | Cleric | Wizard | Reliable |
| Glass Cannon | Paladin | Bard | Sorcerer | Burst damage |
| Control | Barbarian | Druid | Warlock | Tactics |
Why these combos work
Paladin 2 / Warlock X (“Padlock”) gets short-rest slots you can convert into Divine Smites. That’s why you see it so often. Fighter 2 / Wizard X uses Action Surge to cast extra spells in clutch turns; worth starting Fighter for Constitution saves. These are specific, mechanical synergies—not fluff.
Example rotation (simple):
// Turn 1: Control zone
Wizard: Web
Turn 2:
Cleric: Spirit Guardians
Fighter: Action Surge + Push
Enemies get trapped and damaged
Companions I trust (practical picks)
Karlach tanks like a champ. Lae’zel is solid early. Shadowheart heals reliably, and Halsin scales well as a druid. Astarion shines for single-target damage; Gale is your arcane nuke once he gets Fireball and Counterspell. These are based on playtests I ran in 2024 and 2025.
“A party is like an engine: gears must mesh, or it seizes.” — my experience
Quick ranking (simple):
- Best tanks: Karlach > Lae’zel > Halsin
- Best healers: Shadowheart > Halsin > player Cleric
- Best DPS: Astarion > Gale > Wyll
Difficulty matters
Explorer mode: play what’s fun. Balanced: cover core roles. Tactician: you need precise synergies and at least one Counterspell. Honor Mode? Don’t come unprepared—meta choices matter there (and yes, it’s kind of brutal and, honestly, not for everyone).
Controversial notes and caveats
Glass Cannon parties look flashy, but they often fall apart when the AI gets two turns—so they’re overrated for casual play. Also: respeccing at camp can make builds meaningless; some people love that, others hate it (depends on your goals). There are exceptions, of course.
Oddly enough, a Lore Bard with Magical Secrets can outshine a Wizard in certain setups for utility and survivability—counterintuitive but true if you want versatility over raw AOE numbers.
Small tips that actually help
- Put your tank where enemies funnel in. Positioning wins fights.
- Use consumables in Tactician; they matter. Don’t hoard everything.
- Invest in one high-Perception character early—hidden chests are real.
Here’s a tiny controversial one: ignoring social skills is a design mistake. High Charisma opens routes that save combat and resources. Who knew? (I knew.)
Quick multiclass checklist
- Paladin 2 / Warlock 10 — great smite economy.
- Fighter 2 / Wizard 10 — Action Surge + spells.
- Rogue 3 / Ranger 9 — assassination setups.
Final, practical thought
You’ll tweak as you go. Respec is there, so test. My advice: build around one main idea (control, burst, or sustainability), then fill weak spots. Want specifics? Ask me your party and I’ll tell you what to swap.
— A player and designer (female), writing from experience. See you at the next fight! 🎮