Finding Dribbles the Clown in Baldur’s Gate 3 is a dark scavenger hunt in the Lower City. I’ve played this quest dozens of times and, honestly, it sticks with you: scattered body parts, shady performers, and choices that actually matter. You’ll piece together seven parts and then decide what to do with the truth.
🎪 How the quest starts
Go to the Circus of the Last Days in Rivington near the South Span. Talk to Lucretious — she acts like she doesn’t care, and that’s suspicious (I’ve noticed that people often miss this). The quest will flag once you find any Dribbles piece; you don’t have to visit the circus first.
Quick tip: you can trigger the journal entry by finding a single piece anywhere in the Lower City. We found that saves confusion and saves time.
📍 All seven part locations (common spots)
These locations match what players report in 2025; patches can move things, so keep that in mind. There are enemies and traps at several sites, which is why I say prepare for fights.
| Part | Location | Area | Note |
|---|---|---|---|
| Hand | Lower City Sewers | Near Guild Hall entrance | On a corpse |
| Torso | Wyrm’s Rock Fortress | Lower storage | Locked chest (pick/Knock) |
| Head | Lower City | Basilisk Gate Barracks | Back room, on table |
| Pelvis | Bloomridge Park | Near fountain bushes | Hidden |
| Arm | Lower City Sewers | Western tunnels | Guarded by cultists |
| Leg | Undercity Ruins | Near ancient temple | Behind illusory wall |
| Foot | Lavernica’s House | Basement lab | Shapeshifter trap |
The sewer rooms and cult hideouts are dangerous; bring crowd control and healing. Why? Because cultists heal and shadows hit hard — that’s why radiant options and ranged backup matter.
🗺️ Short guide for key parts
Hand: From the Lower City waypoint head east toward Grey Harbour, find the sewer grate by the docks and descend. Follow platforms to a junction; it’s on a corpse beside crates.
Torso: You can reach Wyrm’s Rock during the “Free Counsellor Florrick” sequence; in my experience sneaking past the upper guards and heading to storage is easiest. If you don’t want a lockpick test, pickpocket the key or use Knock.
Head: The Basilisk Gate Barracks keep evidence in a back room. Sneak or charm your way in. You’ll see the head on a table among other items. Watch guards — surprise attacks happen.
🎭 Circus investigation — what to do
Talk to performers. I ask direct questions and roll insight; surprisingly, you can pull confessions if your rolls are high. Detect Thoughts helps, but it won’t always work (depends on your character build and patch changes). By the way, check behind tents and props — the dressing room journal gives the best backstory.
Advice: save before poking around. Performers are trickier than they look.
⚔️ Combat advice
Bhaal cultists hit with poison and sneak tactics. Focus priests first because they buff and heal. Shadows in the Undercity are weak to radiant; bring a cleric or paladin. Lavernica’s shapeshifter copies party members — confusion is real! Pre-buff with See Invisibility and Protection from Evil and Good where possible.
Counterintuitive insight: sometimes leaving one piece out and confronting suspects later is safer — returning all parts immediately can force a fight you weren’t ready for.
🏆 Rewards and choices
Bring the seven pieces back to Lucretious. Choices change the outcome. If you confront her truthfully you’ll likely trigger a battle but get better gear and rewards; staying quiet keeps peace but gives less. People will debate which is “right” — I think honesty is worth the risk, though others disagree!
- Possible rewards: unique gloves, gold (about 3,000 reported), a novelty weapon, and reputation shifts.
Heads-up: rewards and exact numbers vary with patches and your decisions. There are exceptions. Also — and this is controversial — I’d argue the quest is overrated by some fans; it’s brilliant storytelling but not always mechanically rewarding.
Here’s a tiny utility for your notes (copy for your journal):
Journal: Find Dribbles the Clown
Status: Parts found X/7
Return to: Lucretious at Circus of the Last Days
Finding Dribbles feels like assembling a bloody jigsaw puzzle — grim, oddly satisfying, and memorable. To be fair, it’s one of those quests that reminds you why exploration matters. Save often, trust your instincts, and—between us—watch the ringmaster.