Final Fantasy 14 Conjurer Guide for Shadowbringers Expansion

Final Fantasy XIV’s Conjurer starts you on the healer path in Shadowbringers (released July 2, 2019). I’ve played healers for years, and I’ll tell you straight: Conjurer teaches the habits that White Mage depends on. You’ll learn target selection, MP rhythm, and when to add damage. This is practical advice from a player who’s healed raids, not an algorithm.

🌿 Where you begin

Conjurer opens in Gridania. Cure arrives at level 2, Stone at level 4, Sleep at level 10, and Cure II at level 12. You unlock White Mage after finishing the level‑30 Conjurer class quest. Why mention those exact levels? Because timing your learning saves time and stops you from bad habits.

Healers aren’t just “keep HP up.” You watch patterns and act before things go wrong. I’ve noticed newer players wait for HP to drop too low; pre-healing pays off. It’s like traffic control: you don’t wait for the crash to slow planes.

⚔️ Core skills and what to do

Short: Cure, Cure II, Stone, Aero, Sleep. Longer: Cure is your bread-and-butter single-target heal. Cure II heals harder but eats more MP. Stone is your filler damage. Aero is a DoT for steady damage. Sleep is clutch on trash pulls (use it early!).

Spell Unlock Use
Cure Level 2 Routine heals, MP-efficient
Stone Level 4 Damage when no urgent heals
Sleep Level 10 Crowd control on groups
Cure II Level 12 Emergency or heavy damage

Basic rhythm: apply Aero pre-pull on the main target, use Stone while the tank is healthy, swap to Cure when needed, reserve Cure II for big hits. Sounds obvious? It isn’t—until you practice it.

đź§° Gear and stats (simple, exact)

Priorities: Mind first, then Piety, then Spell Speed. Equip higher item level gear as you level; it beats over‑optimizing mods early. Weapon upgrades matter most. Visit your Grand Company vendor for cheap upgrades—this is true on any new character.

  • Mind increases heal power.
  • Piety improves MP pool and regeneration.
  • Spell Speed shortens cast time and raises throughput.

There are exceptions—depends on your niche. For casual dungeon runs you won’t notice a 1% difference in mana regen. For speedruns, sure, min-maxing helps.

🩺 Advanced healing—why it works

Predictive healing beats reactive healing. Pre-heal before a known boss cleave. Why? You prevent low-HP windows and save emergency cooldowns. Honestly, that single habit alone makes you feel like a much better healer.

Positioning matters: stay safe but be in range. Use line-of-sight behind pillars when needed. Communicate with the tank—tell them when your MP is low or ask them to bait mechanics differently (between us, most tanks will appreciate that). This doesn’t always work perfectly; sometimes fights force you to run.

“Don’t top off every tick.” — my main rule. Let natural regen and your DoTs do some work.

🎯 Practical tips and a small formula

Want a quick checklist? Here you go:

  1. Pre-pull: Aero on the biggest enemy.
  2. Tank healthy: Stone until you need to heal.
  3. Tank drops: Cure, then Cure II if it’s severe.
  4. Use Sleep on clustered trash, early.

Counterintuitive insight: healing less, at times, makes the group survive longer. Why? Overhealing wastes MP, and MP scarcity causes worse failures later. Sounds odd, but it’s true (and controversial to some healers)!

đź’¬ Quick code and UI tips

// sample keybinds I use (PC)
/cast Cure         // mouse button 4
/cast Stone        // 1
/cast Aero         // 2
/cast Cure II      // SHIFT+1

Resize party frames for visibility. I’ve found 120% scale lets me read bars without hunting. Your mileage may vary.

đź§­ Transition to White Mage

At level 30 you finish the class quest and swap to White Mage. New tools arrive—AoE heals and stronger cooldowns. The habits you built as Conjurer (MP sense, pre-heal) carry over directly. Don’t rush learning every new spell at once; prioritize mastering a few.

Quick warning: don’t forget to equip the job stone after you unlock White Mage—people actually forget and lose out on stats. It happened to me once, facepalm.

âś‹ A couple of things people argue about

1) Are limit breaks wasted on heals? I say no—timing matters. 2) Healers should DPS more—controversial! I’ll admit some runs benefit if healers push damage, but not at the cost of stability.

Oddly enough, the best healers I’ve run with were almost boring: predictable, calm, and conservative with mana. That’s not flashy, but it wins fights.

Final quick note: practice in dungeons, not just training logs. You’ll learn timing, positioning, and panic control faster. If you want, ask me for specific keybinds or a short WHM primer—happy to help.

— Alyssa (I heal raid bosses and teach healers)

Rating
( No ratings yet )
Loading...