The Kobold Beast Tribe in Final Fantasy XIV lives deep under Outer La Noscea and focuses on mining, explosives, and machines. I’ve played these quests often, and in my experience they feel like working inside a noisy workshop: efficient, a little frantic, and oddly proud. They’re not just fighters or mages; they build things, fix things, and demand resources. If you want the rewards, you have to follow their daily routines and learn the tribe’s rhythm.
Quick note: this summary uses confirmed details as of March 12, 2025. Some numbers and locations below match the in-game data from that date (so you won’t be surprised).
🔥 Getting started (short)
You need to finish the main quest “The Ultimate Weapon” and be level 41 on any Disciple of War or Magic. The unlock quest, “Highway Robbery,” starts from Trachtoum in Lower La Noscea at X:23.7, Y:34.6. Go there first.
Why these requirements? They gate the content so new players don’t stumble into mechanics designed for mid-game levels. This protects the quest pacing and keeps the Kobold story coherent. It’s practical, not arbitrary.
📍 Where the Kobolds hang out
Their main hub is the 789th Order Dig at X:21.8, Y:17.9 in Outer La Noscea. Trachtoum coordinates you, the vendor is nearby, and the tunnels branch into mining and storage areas. Navigation is a little maze-like at first, but you’ll learn it fast if you stick to the marked paths.
| Location | Coords | Role |
|---|---|---|
| 789th Order Dig | X:21.8, Y:17.9 | Main hub, quests |
| Kobold Vendor Area | X:21.6, Y:17.4 | Vendor/exchange |
| Mining Ops | X:20.5, Y:18.2 | Resource dailies |
| Storage Tunnels | X:22.1, Y:16.8 | Item turn-ins |
// Handy copy-paste for teleport
Go to: X:21.8 Y:17.9 — 789th Order Dig
Talk to Trachtoum, pick "Highway Robbery"
⭐ Reputation: ranks and real numbers
The system follows seven ranks: Neutral → Recognized → Friendly → Trusted → Respected → Honored → Allied. Exact point needs: Neutral→Recognized is 150 points; Honored→Allied needs 720. Daily quests award roughly 60–70 rep each, so plan your grind accordingly. (This does depend on your daily completion rate and event bonuses.)
Here’s the reality: hitting Allied usually takes 4–6 weeks if you do three dailies daily. That’s my experience—and yes, that sounds long. There are exceptions if you miss days or if you chase alternative activities instead.
🎯 Daily quests — what you’ll do
Daily tasks rotate and fall into combat, gathering/engineering, and escort/delivery. Combat sends you to contested mining sites to fight Sahagin or wildlife. Gathering asks for ores or parts; sometimes you operate machinery. Escorts move NPCs or cargo across dangerous terrain.
“Do the quests in a consistent order every day if you want speed. I found a route that shaves five minutes per loop.” — me
Average times vary: elimination tasks take about 3–5 minutes; gathering 4–6; construction 5–7. Why care about time? Because reputation math rewards consistency. Faster runs = faster Allied status. Simple.
Common tasks (brief)
- Combat: contested mining sites (Sahagin raids)
- Gathering: active mines, ore samples
- Assembly: engineering workshops, machine operation
There are caveats: this doesn’t always work if you queue into a full zone or share objectives with many players. Also, some quests scale oddly depending on your level—watch that.
🛠️ Vendor and Steel Amalj’ok (currency)
The Kobolds use Steel Amalj’ok as tribe-only currency. You earn it from dailies, weekly logs, and occasional events. Prices at the vendor are locked by reputation tier, so top items require Allied status. The most expensive reward costs 120 Steel Amalj’ok.
| Category | Req | Price (Steel) |
|---|---|---|
| Basic materials | Recognized+ | 1–5 |
| Furniture | Friendly+ | 3–15 |
| Premium rewards | Allied | 50–120 |
To explain why you should buy crafting components: they save time and can be essential for high-level recipes. If you craft seriously, those bits are often worth more than the cosmetic stuff. Between us, some glamour items are overrated—you’ll see what I mean.
💎 Mounts, minions, cosmetics
The iconic reward is the Bomb Palanquin mount (Allied, 120 Steel Amalj’ok). It’s mechanical, loud, and unmistakable. Minions like the Wind-up Kobold and Koboldroid are available at lower ranks. Housing items reflect the industrial style—great for workshop-themed rooms.
- Bomb Palanquin — Allied, 120 Steel Amalj’ok
- Wind-up Kobold — Respected, ~25 Steel
- Koboldroid — Honored, ~35 Steel
Counterintuitive insight: the mount is account-wide, yes, but buying it immediately isn’t always the smartest move if you’re saving for multiple characters. Some players buy it for prestige, others for utility; there’s no single correct choice.
Tips, honest mistakes, and a small controversy
Here’s the funny part: many players think the Kobold vendor is purely cosmetic fluff—surprisingly, that’s not true. The crafting parts can be genuinely useful. But controversial take: the Allied grind feels padded to some players and is unnecessary padding to others. I’m in the middle; I like the story, but the repetition can drag.
Practical tips:
- Bring a chocobo for fights and travel.
- Clear inventory before dailies—those turn-ins stack fast.
- Rotate your route to avoid crowded spawn points.
To be fair, this doesn’t always work and depends on your server population and play schedule. Still, most of what I recommend speeds the process.
Random analogy
Think of the Kobold grind like tuning an engine: small adjustments early save you long-term headaches, and sometimes you’ll have to stop and replace a part mid-run (ugh, I know).
One more, slightly awkward admission: I forgot a vendor purchase once and had to farm another week—don’t be me. Seriously, set a day to buy what you want.
“If you’re aiming for Allied, treat the first two weeks as setup, not progress.”
Want a final, slightly debatable line? Some players argue Kobold lore is overrated; I think it’s underappreciated. Either way, the rewards and the mechanics are worth your time if you enjoy methodical, engineering-flavored content.
— Marina